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NetEase launches its own cloud gaming platform in beta

first_imgNetEase launches its own cloud gaming platform in betaService currently supports 38 games on mobile, but testers are waiting in long queue times to playRebekah ValentineSenior Staff WriterThursday 5th December 2019Share this article Recommend Tweet ShareCompanies in this articleNeteaseNetEase has begun beta test of its own cloud gaming service, picking up on a trend that fellow industry giants (including rival Chinese company Tencent) are collectively beginning to embrace.According to Chinese outlet GameLook (as translated by TechNode), the service went live this month and currently only supports mobile games, though PC games are planned for down the line.The launch roster includes support for 38 different games, 20 of which are published by NetEase. Tencent’s Honor of Kings and Bilibili’s Fate/Grand Order are included as well. Games can be played either by visiting the website through a phone browser, or through a dedicated app for Android. Graphical quality is adjustable based on connection speed.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games One notable hiccup with the beta is that most games require users to enter a “queue” to play them, forcing players to wait a “very long” time to play any game. NetEase says that this is a part of testing, and the service’s capacity will be expanded in the future.At the moment, NetEase’s cloud platform uses 4G networks, though a partnership with Huawei earlier this year to build a cloud-based gaming lab on 5G indicates an eventual upgrade is very likely.Alongside efforts from US-based companies like Google and Microsoft, Chinese gaming giant Tencent also launched its own cloud-based platform earlier this year.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesNetease Q3 strengthened by multiple mobile game releases in ChinaOnline games revenue reached $2 billion, up 20% year-over-yearBy Rebekah Valentine 5 months agoSteady beat of new mobile titles brings Q2 growth for NetEaseWorld of Warcraft in China also saw record concurrent users during the first half of the yearBy Rebekah Valentine 8 months agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img read more